Tales of Symphonia: Dawn of The New World is a Japanese role-playing game (RPG). It was initially released for the Nintendo Wii in 2008 and was subsequently re-released, along with its predecessor, for the PlayStation 3 in 2013.
The plot runs somewhat concurrently with the events of Tales of Symphonia. The story follows Emil, whose parents are killed by someone who appears to be Lloyd (the protagonist of the previous game). At the same time, a young girl named Marta uses an artifact to appeal to the God Ratatosk. Some months later, after the carnage has passed and Lloyd is viewed as a hero rather than a traitor, Emil flees and meets up with Marta in a chance encounter. When the two are in danger, a spirit in the form of a cat named Tenebrae appears and makes a pact with Emil. Emil is then given special abilities and not only has more strength and agility, but can tame monsters to help him in battle. With these new powers, they all set out in search of Lloyd, who killed Emil's parents months ago.
The gameplay is pretty much the same as the first. You play as either Emil or Marta, and the others in your party are controlled by either AI or your friends with a controller. Battles take place in real time, but you can pause to the menu screen for different options. While you can comprise a party entirely out of human characters (including some from the previous game), the monsters you can tame are often much more useful.
That brings me to my first complaint about the game: the monster taming. Emil's ability to tame monsters is incredibly inconsistent, so while you may go for a stretch where it's super easy to get new monsters for your party, you'll also go through even longer stretches where you'll get none. There's no real way of guaranteeing you'll get a monster, or that you'll get a specific one from any given battle (say, if there are several types on screen at once). Once you get the right ones, the game becomes stupidly easily. You can literally set the controller down and let your monster companions do everything for you -- I'm not joking.
My second complaint is the story, which is incredibly boring. What's worse is the environments: they just put you through all the old dungeons from the previous game which somehow look worse than what they did in the original Tales of Symphonia. When they do introduce new dungeons, they're very linear and not at all difficult or interesting to look at. The actisl characters also move and talk in very strange ways, often seeming to stand still for far too long without saying anything, or moving in weird, jerky motions.
Overall I think this game is a complete waste of time. If you like the first game, just stop there. There are plenty of great Tales games available, but this is not one of them.
These reviews are the subjective opinions of ChickAdvisor members and not of ChickAdvisor Inc.